Level Designer at Nimble Giant
My main tasks as a Level Designer have been:
Due to NDA, I can't share a lot of information about the project. For over two years I worked as a Level Designer in an unannounced Multiplayer FPS as part of a team of around 100 people. Until now, all of my work had been in small teams either in college projects or in indie games. This is by far the biggest team I've been part of and it has taught me a lot about how communication and work in general is handled at this kind of scale.